byleth
Requires holding from the start, otherwise the same in terms of cancels and turnarounds. Both charged and non-charged arrows can be reflected, but only the fully charged version can be absorbed. Can be shield cancelled from F21. Can input a turnaround from F28.
Normal/Held Ground Air Side B (Areadbhar) Ground: 20 || Air: 21 Ground: 65 || Air: 61Sweetspot spawns a frame later than the sourspot for some reason, and gains priority for THAT ONE FRAME, and then loses it a frame later again. In air, landing lag equates to how many total frames remain upon landing
Ground: -20/-34 || Air: -16/-35 Ground: 20/21/22—24 || Air: 21—24 Grounded Aerial Up B (Sword of the Creator) 9(ground) || 10(air)Tethers from F7 up to 3 times. Untechable spike starting from 46%, KB increases with tether grab distance. However, Rage does not appear to affect this, but freshness and staling do(?). Works as a hitgrab, so it can be shielded. Can be used to get Wall Jumps, from ~F8ish(?). No clue how ride up actually works but it recurs until F16. Frame 11 grounded hit does not occur if done in the air.
Hit/Grab/Final -35(ground) || **(air) 9/10—17/46(ground) || 10—17/46(air) Hit Super Armor Down B (Aymr)Turn Around window is F12-41. Reversal takes 8 frames. Does stuff with air speed F1-50, F53 adds speed, F60-65 forbids landing while forcing Aymr to pierce the ground, F65-117 does more stuff with air speed, F96 goes back to normal fall speed. Damage-based armor on frames 34—63, but it does not apply when used from the air unless landing on frame 34 or earlier. Damage-based armor takes 36.0% damage in 1v1 and 30% damage in FFA/doubles.