king k. rool
For all of the information you could ever possibly want regarding the Belly Armor mechanic, check out this document from EyeDonutz and Plague Von Karma. For everything else under the sun, check the King K. Rool Lab Repository.
Ground Attacks
Forward Tilt
Belly armor on frame 5-11
Arm intangibility on frame 4-9
Early/Late Far/Close
Frame 13/Close/Far
Dash Attack
Belly armor on frame 7-28
Forward Smash
Charge hold on frame 9
19.0/16.5/19.5/16.9/19.9/17.3
(neutral far/close)/(Down far/close)/(Up far/close)
Head intangibility on frame 6-11. Belly armor on frame 6-19. Charge hold is frame 2
Hit 1/Hit 2/Hit 3
(6—9/10—11)(19/20/21—23)(22—23)
Down Smash
Belly armor on frame 8-21. Charge hold is frame 1
Body/Shockwave
Aerial Attacks
Neutral Air
Belly armor on frame 6-30. Autocancels on frame 1-3 and 40 onward
Forward Air
Autocancels on frame 1-2 and 40 onward
15.5/13.5/10.0/8.0
Early far/close, Late far/close
11/12—14/15—17
* Has Model Scaling Issues *
Autocancels on frame 1-3 and 50 onward
Head intangibility on frame 7-13. Belly armor on frame 7-20. Autocancels on frame 1-2 and 70 onward
Belly armor on frame 14-25. Autocancels on frame 1-3 and 40 onward
Special Attacks
Kannonball Kannonball Detection
Neutral B (Blunderbuss Kannonball)
Transitions to Vacuum on frame 50. K Rool can pass under platforms during any stage of this attack.
Blunderbuss, Vacuum
Max hold of 120 frames
Blunderbuss, Second Shot
12.0 damage dealt to vacuumed victim
Person/Cannonball
Throw Projectile Thrown Item
Side B (Crownerang)
17 frame animation of catching the crown. Armor on frame 6-63 (12.0% / 14.4% in 1v1) . If picked up as an item, Crown pickup is 27 frames (as a Projectile, 17 frames).
Throw/Return
Up B (Propellerpack)
Rehit rate of 14 frames. K Rool does not suffer hitlag from this attack
11/26/41/56/71/. 108
Down B (Gut Check)
5 (Start of Counter)
Invulnerable on frame 4-15. Counters or reflects on 5-28. Must be facing attacker to activate.
Normal Turn
Gut Check, Counterattack
Front, Reverse
Grabs / Throws
Pivot Grab
Forward Throw
Backward Throw
Down Throw
Dodges / Rolls
Spot Dodge
Intangible on frame 3-18
Forward Roll
Intangible on frame 4-16
Backward Roll
Intangible on frame 5-17
Neutral Air Dodge
Intangible on frame 4-30
Air Dodge, Down
Intangible on frame 4-22
Air Dodge, Diagonally Down
Intangible on frame 4-22
Air Dodge, Left/Right
Intangible on frame 4-22
Air Dodge, Diagonally Up
Intangible on frame 4-22
Air Dodge, Up
Intangible on frame 4-22
Misc Info
Weight — 133
Gravity — 0.105
Walk Speed — 0.903
Run Speed — 1.485
Initial Dash — 1.936
Air Speed — 0.945
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 32 / 48 / 21 / 34
Fall Speed / Fast Fall Speed — 1.7 / 2.72
Out of Shield, Up Smash — 6 frames
Out of Shield, Neutral Air or Up Air — 10 frames
Out of Shield, Up B — 11 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
Normal Up B
Ledge Hang
Getup Attacks
Facing Up Facing Down Trip Ledge