. King K. Rool - Ultimate Frame Data
King K. Rool - Ultimate Frame Data
King K. Rool - Ultimate Frame Data

king k. rool

For all of the information you could ever possibly want regarding the Belly Armor mechanic, check out this document from EyeDonutz and Plague Von Karma. For everything else under the sun, check the King K. Rool Lab Repository.

Ground Attacks

Forward Tilt

Belly armor on frame 5-11

Arm intangibility on frame 4-9

Early/Late Far/Close

Frame 13/Close/Far

Dash Attack

Belly armor on frame 7-28

Forward Smash

Charge hold on frame 9

19.0/16.5/19.5/16.9/19.9/17.3

(neutral far/close)/(Down far/close)/(Up far/close)

Head intangibility on frame 6-11. Belly armor on frame 6-19. Charge hold is frame 2

Hit 1/Hit 2/Hit 3

(6—9/10—11)(19/20/21—23)(22—23)

Down Smash

Belly armor on frame 8-21. Charge hold is frame 1

Body/Shockwave

Aerial Attacks

Neutral Air

Belly armor on frame 6-30. Autocancels on frame 1-3 and 40 onward

Forward Air

Autocancels on frame 1-2 and 40 onward

15.5/13.5/10.0/8.0

Early far/close, Late far/close

11/12—14/15—17

* Has Model Scaling Issues *

Autocancels on frame 1-3 and 50 onward

Head intangibility on frame 7-13. Belly armor on frame 7-20. Autocancels on frame 1-2 and 70 onward

Belly armor on frame 14-25. Autocancels on frame 1-3 and 40 onward

Special Attacks

Kannonball Kannonball Detection

Neutral B (Blunderbuss Kannonball)

Transitions to Vacuum on frame 50. K Rool can pass under platforms during any stage of this attack.

Blunderbuss, Vacuum

Max hold of 120 frames

Blunderbuss, Second Shot

12.0 damage dealt to vacuumed victim

Person/Cannonball

Throw Projectile Thrown Item

Side B (Crownerang)

17 frame animation of catching the crown. Armor on frame 6-63 (12.0% / 14.4% in 1v1) . If picked up as an item, Crown pickup is 27 frames (as a Projectile, 17 frames).

Throw/Return

Up B (Propellerpack)

Rehit rate of 14 frames. K Rool does not suffer hitlag from this attack

11/26/41/56/71/. 108

Down B (Gut Check)

5 (Start of Counter)

Invulnerable on frame 4-15. Counters or reflects on 5-28. Must be facing attacker to activate.

Normal Turn

Gut Check, Counterattack

Front, Reverse

Grabs / Throws

Pivot Grab

Forward Throw

Backward Throw

Down Throw

Dodges / Rolls

Spot Dodge

Intangible on frame 3-18

Forward Roll

Intangible on frame 4-16

Backward Roll

Intangible on frame 5-17

Neutral Air Dodge

Intangible on frame 4-30

Air Dodge, Down

Intangible on frame 4-22

Air Dodge, Diagonally Down

Intangible on frame 4-22

Air Dodge, Left/Right

Intangible on frame 4-22

Air Dodge, Diagonally Up

Intangible on frame 4-22

Air Dodge, Up

Intangible on frame 4-22

Misc Info

Weight — 133

Gravity — 0.105

Walk Speed — 0.903

Run Speed — 1.485

Initial Dash — 1.936

Air Speed — 0.945

Total Air Acceleration — 0.05

SH / FH / SHFF / FHFF Frames — 32 / 48 / 21 / 34

Fall Speed / Fast Fall Speed — 1.7 / 2.72

Out of Shield, Up Smash — 6 frames

Out of Shield, Neutral Air or Up Air — 10 frames

Out of Shield, Up B — 11 frames

Shield Grab (Grab, post-Shieldstun) — 12 frames

Shield Drop — 11 frames (universal)

Jump Squat (pre-Jump frames) — 3 frames (universal)

Ledge Grab

Normal Up B

Ledge Hang

Getup Attacks

Facing Up Facing Down Trip Ledge

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