. Dig This! App - App Store
Dig This! App - App Store
Dig This! App - App Store

Dig This!

Swipe, dig, and enjoy 10,000+ satisfying physics puzzles! Dig, think, and solve! Dig with your finger and guide the ball to the cup. It sounds simple… but every level has a clever trick waiting to be discovered. Use gravity, momentum, and your creativity to solve satisfying physics puzzles. Sometimes you need to build speed, sometimes objects must collide, and sometimes the simplest path is the smartest one. Can you find the perfect solution? Features • Unique and inventive digging gameplay • Simple to learn, fun to master • Realistic and satisfying physics • 10000+ handcrafted levels • Puzzles that challenge logic and creativity • Fun mechanics like bombs and multi-colored balls • Clean and colorful 3D graphics • Stuck? Hints and solutions are available

Ratings & Reviews

631K Ratings Love it but, wish had in game money

For in game money my idea would be there would be different levels a level was rated exe; Super easy, easy, normal, hard, Super hard, Impossible. Like Super easy would be like 1 coin/point, and easy would be 3, normal would be 5, hard would be 10, Super hard would be 15, impossible would be 20. Something like that. Like a Solution would be 100 points or 50 points. You could add other stuff in the shop like to remove one of the green cups or whatever you call them would be like 500 points cause that’s kinda OP or if you made like skip a level it would be 1,000 points or 1,500 points cause that’s really OP if you are at a high level. Also obviously you can make some more money by putting those also costing real money. The remove a cup or whatever you call them and skip a level might not be a good idea because personally I’m not a high level at all so I don’t know if those are good ideas at all. That’s my ideas of in game money.

Love it but, wish had in game money

For in game money my idea would be there would be different levels a level was rated exe; Super easy, easy, normal, hard, Super hard, Impossible. Like Super easy would be like 1 coin/point, and easy would be 3, normal would be 5, hard would be 10, Super hard would be 15, impossible would be 20. Something like that. Like a Solution would be 100 points or 50 points. You could add other stuff in the shop like to remove one of the green cups or whatever you call them would be like 500 points cause that’s kinda OP or if you made like skip a level it would be 1,000 points or 1,500 points cause that’s really OP if you are at a high level. Also obviously you can make some more money by putting those also costing real money. The remove a cup or whatever you call them and skip a level might not be a good idea because personally I’m not a high level at all so I don’t know if those are good ideas at all. That’s my ideas of in game money.

Kinda BS sometimes

I never leave reviews but this frustrates me. It’s a fun game, when it works like it’s supposed to. Anyone with a cursory understanding of physics can get through the levels pretty simply. But for WHATEVER reason, on some levels I can perform the same moves over and over, that SHOULD be what is required to complete the level. Usually the issue is that I can’t achieve the momentum required to bump things into other things. When I finally give up, and use a hint, I’m guided step-by-step through the EXACT things I was just doing; except this time there are no issues with momentum, and everything moves just perfectly. As far as I can tell this is assisted by the occasional pauses during the “walkthrough” which may somehow allow the assets to reset position in relation to their previous momentum and direction of travel.What this amounts to is, unless you use a hint to have the game complete the level for you (which isn’t actually a “hint” by the way), you can only complete a level through accidental luck, and maybe the grace of Cthulhu. I dunno but I don’t want to have to buy hints only to find out I’m already doing EXACTLY what the games wants me to.

Kinda BS sometimes

I never leave reviews but this frustrates me. It’s a fun game, when it works like it’s supposed to. Anyone with a cursory understanding of physics can get through the levels pretty simply. But for WHATEVER reason, on some levels I can perform the same moves over and over, that SHOULD be what is required to complete the level. Usually the issue is that I can’t achieve the momentum required to bump things into other things. When I finally give up, and use a hint, I’m guided step-by-step through the EXACT things I was just doing; except this time there are no issues with momentum, and everything moves just perfectly. As far as I can tell this is assisted by the occasional pauses during the “walkthrough” which may somehow allow the assets to reset position in relation to their previous momentum and direction of travel.What this amounts to is, unless you use a hint to have the game complete the level for you (which isn’t actually a “hint” by the way), you can only complete a level through accidental luck, and maybe the grace of Cthulhu. I dunno but I don’t want to have to buy hints only to find out I’m already doing EXACTLY what the games wants me to.

Here is a game for problem solvers/analytically

I have stopped playing all the other games I have on my phone. I love this game and it’s challenging puzzles, it really makes you think how to solve the puzzle. On occasions adding in elements in that are not needed to accomplish the task, this is truly a game that can become addictive if you love to problem solve or like cause and effect thinking. I do agree with other comments about the required purchases for hints in that you could offer free hints along with maybe the completion of a level or something, just moving on to the next level is great but having a added rewards would be even better. Especially if you plan on keep adding levels, the whole idea of a game is to beat it or have something you can win. If the levels never end then what are you playing for unless you have a goal or prize in site. Thank you for creating such a great mind challenging/ eye blurring / brain stimulating game. Natalie

Here is a game for problem solvers/analytically

I have stopped playing all the other games I have on my phone. I love this game and it’s challenging puzzles, it really makes you think how to solve the puzzle. On occasions adding in elements in that are not needed to accomplish the task, this is truly a game that can become addictive if you love to problem solve or like cause and effect thinking. I do agree with other comments about the required purchases for hints in that you could offer free hints along with maybe the completion of a level or something, just moving on to the next level is great but having a added rewards would be even better. Especially if you plan on keep adding levels, the whole idea of a game is to beat it or have something you can win. If the levels never end then what are you playing for unless you have a goal or prize in site. Thank you for creating such a great mind challenging/ eye blurring / brain stimulating game. Natalie

Used to love it, but.

I used to really enjoy each level, especially as they got more challenging. You would have to think and plan and come up with “the solution.” Now, as they add more levels, they’re mostly based on directional luck or precision (where an angstrom difference in one direction or another will prevent the win) or ridiculous timing. At that point, even if I luck into a win, I don’t feel like I’ve accomplished or solved anything, merely that I’ve gotten lucky. And if I have to reset and try again, I’m forced into an ad the length of a feature film. And if I get lucky? I’m punished for my win with yet another ad. I know we all complain about ads, and I realize they’re the only hope of monitization these days, but wow. These ads feel like you’re being punished for playing. Most devs have gotten smart enough to turn ads into a reward system. It’s foolish not to. I will pay to remove ads when I love a game and want to reward the dev, but when they’re so over the top it feels more like extortion, forget it. I don’t reward sociopathy. Especially when the level design has gotten so bad. I don’t want to play an arcade game. I want puzzles. Puzzles are SOLVED, not “beaten.”

Used to love it, but.

I used to really enjoy each level, especially as they got more challenging. You would have to think and plan and come up with “the solution.” Now, as they add more levels, they’re mostly based on directional luck or precision (where an angstrom difference in one direction or another will prevent the win) or ridiculous timing. At that point, even if I luck into a win, I don’t feel like I’ve accomplished or solved anything, merely that I’ve gotten lucky. And if I have to reset and try again, I’m forced into an ad the length of a feature film. And if I get lucky? I’m punished for my win with yet another ad. I know we all complain about ads, and I realize they’re the only hope of monitization these days, but wow. These ads feel like you’re being punished for playing. Most devs have gotten smart enough to turn ads into a reward system. It’s foolish not to. I will pay to remove ads when I love a game and want to reward the dev, but when they’re so over the top it feels more like extortion, forget it. I don’t reward sociopathy. Especially when the level design has gotten so bad. I don’t want to play an arcade game. I want puzzles. Puzzles are SOLVED, not “beaten.”

What’s New

Version History

Added more levels. 1.5 Added even more levels! 1.4 Added even more levels! 1.3 Added more levels. Fixed a minor bug. 1.2.41 Added more levels. Fixed a bug that caused a problem unlocking stages. 1.2.39 Added more levels. 1.2.38 Added more levels 1.2.37 Fixed a problem that the product "No ads" was missing at the shop. 1.2.36 Added more levels. 1.2.35 Added more levels. 1.2.34 Added more levels. 1.2.33 Minor bug fixes. 1.2.32 Fixed a problem in the shop. 1.2.31 Added more levels. 1.2.30 New levels and fixed a bug with the pink ball. 1.2.29 Added more levels. Fixed a problem in "4th of July" 1.2.28 Added more levels. 1.2.27 Added more levels. 1.2.25 Added more levels! 1.2.24

Special Event: Fourth of July! A set of levels to celebrate the Independence Day! Improved the level picker, much smoother scroll! Fixed the problem with an annoying thin black line on iPad.

1.2.23 Minor bug fixes 1.2.22 Minor bug fixes. 1.2.21 Added more levels! 1.2.20 The Easter event is here! We have created a pack of fun levels with special Easter Eggs. 1.2.19 Minor bug-fix: The Settings button was misplaced. 1.2.18 Added more levels. Version 1.5

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Information

iPhoneRequires iOS 14.0 or later. iPadRequires iPadOS 14.0 or later. iPod touchRequires iOS 14.0 or later. MacRequires macOS 11.0 or later and a Mac with Apple M1 chip or later. Apple VisionRequires visionOS 1.0 or later.

English, Arabic, French, German, Italian, Japanese, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese

InfrequentCartoon or Fantasy ViolenceGuns or Other Weapons

ContainsAdvertising

Solutions - Small Pack $1.99 Solutions - Medium Pack $5.99 Solutions – Huge Pack $24.99 No ads $4.99 Solutions – Big Pack $14.99 Mega Pack $14.99 Special Offer $4.99 Easter Levels $3.99 Seasonal Event – Easter $4.99 Reduced price 4th of July $3.99 © 2026 Raketspel

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